วันจันทร์ที่ 24 สิงหาคม พ.ศ. 2552

Dead Rising: Chop Till You Drop


Okay. I was an avid fan of the 360 version of Dead Rising. It was great- the graphics were nice, the gameplay was revolutionary and fresh, and the voice-acting was second-to-none. In fact, I was playing it yesterday (because I was hosting a party and didn't know what single-player game would be fun to watch) and my guests were more than entertained when I'd break into the Antique Weapons store, fill up my inventory with Katanas and Battle Axes and run in swingin'.

First off, I must say this- I will be basing my review on comparison to the 360 version. You can call it unfair, but if you've played both, you'll see why.

The graphics for CTYD are alright. Every character has a blurry outline to compensate for the previously superb graphics, now dumbed down to ATI quality.
It's worth mentioning that this game uses the Resident Evil 4: Wii Edition game engine, which means that holding Z will make you run, swinging the Wiimote will make you attack with a melee weapon whereas pointing at the screen and pressing B will shoot, and lastly, YOU CAN'T JUMP.

Everybody knows that in Dead Rising, jumping is a big deal. In fact, all of the cool unlockable moves he uses involve jumping to do so; karate kicking zombies' heads off, drop kicking them in the face and sending them flying, even just jumping on a zombie's head and walking on them like steps- But they took those out, making you rely solely on ammo and bad one-hit-combo weapons.

I didn't play a ton of this game because they changed too much- they gave Otis freeze-frame conversations so he doesn't stop you with his transceiver in the middle of a big fight, but they also added in an RPG-esque level up system, which I normally love, but not when I'm killing zombies in a mall- it feels awkward.

Obviously, the Wii's processor is weak compared to the 360, so you'll only encounter about 5-10 zombies at a time. This normally wouldn't piss me off so much, but in the 360 version, it helps to see where zombies are so you can mess around with them, kill them, or just avoid them. In the Wii version, you can't do any of those things very adequately since most of the time you'll be surprised at the zombies who just appeared out of thin air and have just swung at you, taking away some health.
Speaking of health, they took out the blending station near the skateboard shop upstairs, which, as any Dead Rising fan can tell you, is valuable for making Nectar, Zombie Bait, Spitfire, etc.

Basically, if you've never played Dead Rising before, go ahead and buy this product- you won't know why it's bad compared to it's predecessor. But if you've played this on the 360 and wondered what it would be like to aim at those convicts with a Wiimote, don't bother, it's not worth it. I recommend Mad World, though. :)Buy Dead Rising: Chop Till You Drop!

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